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Digital Processing of Quantum-Limited
Images
Conjecture on the Relationship
between Spatial and Temporal Visual Processes
Why do Stabilized Images
Disappear?
A Simple Model for Filling-In,
Contrast, Contrast Constancy and Assimilation
What is “True Color”?
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The physical nature of light and its interaction
with matter is such that the detection of light occurs as discrete
events (the sensing of individual quanta) whose occurances are randomly
distributed over time and space. As a result, when a scene reflects
or generates very low light levels and the scene is sensed by a
device of sensitivity sufficient to detect individual quanta, the
image will appear noisy or speckled, each point in the displayed
image randomly fluctuating in brightness from instant to instant.
This noise is called photon noise, or quantum noise. The most common
example of such imagery can be seen in the displays of night vision
devices.
All sensing devices generate some noise within their
structure, over and above the quantum noise in the image. If the
internal noise is small compared with the quantum noise in an image,
then the image is said to be quantum-limited.

When the light level is extremely low, quantum noise
seriously obscures the content of an image. For example, Figure
1b is a (simulated) quantum-noisy image of the object (a runway)
in Figure 1a. A pilot seeing the runway at night through night vision
goggles would see an image that looks like that in 1b, except that
the speckle pattern would be constantly changing. (This particular
figure simulates an image in which an average of 14 photons were
sensed per pixel, the image being 100x100 pixels in size.)
Figure 1c shows the result of the application of
an image-processing algorithm to this image, an algorithm that uses
knowledge about the statistics of light to improve the image. Call
this "algorithm T". Figure 1d shows the application of
a different algorithm that also makes use of knowledge of the physics
of light. Call this "algorithm S". Figure 1e shows the
results of the application of both T and S algorithms.
Figure 1f shows the results of the application of
different algorithm, call it "algorithm V", that is based
upon a model of the human visual system. Finally, Figure 1g is the
result of applying all three algorithms to the image. Note that,
while the image in 1g looks fuzzy, the object (runway) is very much
more detectable, and in fact, because of the speckle, the edges
of the runway in the unprocessed image, Figure 1b, are really no
more sharply defined that those in Figure 1g. That is, the application
of these algorithms vastly improves the detectability of the object
without any penalty (except the requirement that computations must
be made).
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